Small games for
slower attention.
I make tactile little worlds about patterns, observation, and the quiet satisfaction of figuring something out.
Games 01—06
Six ways to notice.
Pattern Atlas
Rotate and fit colored fragments to restore twenty visual patterns.
Lantern Grove
Place lanterns by row, region, and spacing clues in a quiet deduction puzzle.
Signal Stack
Place two-tone pieces, clear full lines, and keep the signal alive for one more turn.
Pebble Choir
Drop matching pebbles, grow eight voices, and let every collision add a note.
Tideweave
Flood the board from one corner until the whole tide is a single shade.
Water Sort
Pour the colors until each tube is one shade — a calm sorting puzzle with no ads.
Field notes
Making things slowly.
AUG 6 2026
Flood-It and the quiet flood
A short defense of the calmest puzzle genre on the internet — and a Flood-It you can play without an ad in sight.
Read →AUG 5 2026
Quiet games like Suika, without the noise
Suika is a perfect formula. Most copies are loud. Here is a quieter one — free, no ads, no timer.
Read →JUL 31 2026
Leaderboards, quietly.
A score that only submits when it beats your own best. The smallest amount of pressure I could ship.
Read →JUL 2026
Why start with a puzzle?
An honest game doesn't need an onboarding modal. Why I keep making puzzles.
Read →